You wake up..
You feel a strange pulse beating through your veins.
You gaze around and see a small town in the distance.
A dirty sign reading "Hero's Town" hangs beside the town's entrance.
Welcome to the land of Edophile, wonderer.
[[Begin]]
(set: $sword to 0)
(set: $money to 10)
(set: $hp to 10)
(set: $oldman to 0)
(set: $fight to 0)
(set: $hplevel to 1)
(set:$academyfin to 0)
(set:$pulse to 3)(set: $myname to prompt("What's your name?",""))
[[Hero's Town]]
You stand at the entrance of Hero's Town.
Your HP is refilled.
You look around,
a bar sits in the distance to the [[North|North1]]
an armory sits close to the [[East|East1]]
Edophile sits close to the [[West|Edophile]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display:"STATS")You stand in the middle of the town's brick-layed square.
The town's fountain doesn't work. The mood is sombering..
The conversation amongst the town's denizens and shop owners can be heard.
It seeps of sadness and depression.
Dark clouds hover threatingly above.
a bar sits close to the [[North|North2]]
the Academy sits in the distance to the [[East|East2]]
the town's entrance sits to the [[South|Hero's Town]]
(display: "STATS")You walk up a narrow path, the town's entrance is still in view to the west.
In front of you is the town's armory.
It's a wooden building with fading logs.
The window's cannot be seen through, they are painted with dust from the outside.
The door creaks.
[[Go into Armory|Armory]]
the town's entrance sits to the [[West|Hero's Town]]
(display:"STATS")
You are at the outside of the town's bar.
Light voices can be heard coming from the inside of the bar.
[[Enter the Bar]]
the town's square sits to the [[South|North1]]
(display: "STATS")You are in a grassy, worn field at the edge of the town.
There is a wooden gate under a sign reading "THE ACADEMY"
A gaurded and solemn man stands next to the gate watching you closely.
His eyes are greyed
(if: $academyfin is 0)[
[[Approach Man]]
]
(else:)[the town's sqaure sits to the [[West|North1]]](if:$sword >= 1)[You approach the man. He see's your sword and his eyes light up for a moment. And then they fall grey.
Hello $myname, I see you are preparing for battle. I wish you the best on your journey to Edophile.
He doesn't seem hopeful...
"Please enter."
[[Enter the Academy]]
[[Turn back to Hero's Square.|North1]]]
(if:$sword is 0)[You approach the man. He looks at you and scoffs. No sword. "Regular townspeople are not allowed in the Academy." It seems you need to be more qualified in order to get in...
[[Turn back to Hero's Square.|North1]]
]
(display:"STATS")You step into the Academy
A monk approaches you
"I am Master Juan Raphael. There have been stories about you, $myname. People in the town have been talking about your quest to defeat King Veile.
There is little hope.
You are all that we have."
You're nervous.
"Before you go out into Edophile, it's important you understand how to navigate the terrain. Here I will teach you the basic mechanics."
[[continue|fighting practice]]
You step into the bar.
It's small, quaint, friendly...
Light voices can be heard.
*Your pulse beats erratically*
You peer around,
in the left corner a group of men play [[dice]]
a quiet, older man sits at the [[bar]]
a group of travelers drink in the [[right]] corner
The bar's [[exit|North2]] sits behind you
(display: "STATS")
(set: $dice to (random:1,6))
A man rolls a dice,
"even"
you see the number $dice appear.
(set: $dice to (random:1,6))
He rolls again,
"even"
The number $dice appears.
In Hero's town, the game of dice is simple. Choose Even or Odds for the dice roll.
If you're correct, you receive **double** your bet.
You observe quietly.
(font: "Raleway-Dots;font-size:90%")[[[Bet (-10 dollars)|DiceGame10]]
[[Bet (-20 dollars)|DiceGame20]]
[[Bet (-30 dollars)|DiceGame30]]
[[Bet (-50 dollars)|DiceGame50]]
[[Bet (-100 dollars)|DiceGame100]]]
[[Go Back to Main Bar|Enter the Bar]]
(display: "STATS")
(if:$oldman is 0)[You approach the man sitting at the bar.
You take a seat next to him and order a drink from the uninterested bartender.
"$myname", the man whispers.
You look at him in surprise.
$myname, we've been waiting for you. There is a reason that you are here, and there is a reason we are meeting.
*Your pulse beats irratically*
[[continue]]
]
(else:)[
The man smiles.
"You can do this."
[[Back to main bar|Enter the Bar]]
]
(display: "STATS")You slide into a chair by a group of men talking
You listen quietly to their conversation.
They speak of a sword, the most powerful sword, The Sword of Edophile.
"People talk of it, but no one has seen it"
"It is a myth, of course."
"It doesn't exist. It is fairytale"
"Nothing could save us, you just dream of something that will.."
[[Back to Main Bar|Enter the Bar]]
(display: "STATS")The man continues, "Hero's town has long been plagued by King Veile, since I can remember. He is the ruler of the land Edophile. Everything we earn, he takes. We live in a constant state of fear, his men routinely come into our town and take all we have." They burn down our homes, destroy our crops, we cannot grow.
You stare at him in disbelief.
"Legend has it that one day a hero of the name $myname will come to defeat King Veile and his army. I believe this hero is you."
[[continue|accept quest]]
So, I ask then of you $myname, will you accept this quest? To defeat King Veile?
[[yes]]
[[no]]
Well done, $myname,
In this case, I give you a few items that I believe will be of much benefit to you in your journey through Edophile.
*[[map]] of Edophile acquired*
*iron sword acquired* (set: $sword to 1)
*100 dollars acquired*
(set: $money to $money + 100)
Before you take to Edophile, you should explore the town.
Visit the armory to acquire stronger attributes
Visit the ACADEMY to learn how to fight.
Your pulse finds a new, stronger beat.
[[Back to Main Bar|Enter the Bar]]
(display:"STATS")
(set: $oldman to 1)The man looks at you with sadness.
He turns away.
Your pulse stops, and with that, your life does as well.
DEFEAT
[[Try again?|Enter the Bar]]
(font: "Raleway-Dots;font-size:80%")[---
STATS $myname
**hp: $hp**
**money: $$money**
pulse: $pulse
(if:$sword is 1)[sword: IRON SWORD](if:$sword is 2)[sword: STEEL SWORD](if:$sword is 3 or $sword is 4 or $sword is 5)[sword: SWORD OF EDOPHILE](if:$sword is 0)[sword= NO SWORD]
attack: (display:"attack")
Attack Upgrade 1(+10):(if:$sword is 4 or $sword is 5)[YES](else:)[NONE]
Attack Upgrade 2(+20):(if:$sword is 5)[YES](else:)[NONE]
]
A man sits at the armory desk.
He gazes at you with greyed eyes.
"Get your supplies here."
You can buy a variety of items here
[[Buy]]
[[Leave|East1]]
(display:"STATS")(font: "Raleway-Dots;font-size:80%")[
FOR SALE:
[[Health Upgrade 1]] (50 dollars) Adds 40 to your hp
[[Health Upgrade 2]](100 dollars) Adds 50 to your hp
[[Steel Sword]] (50 dollars) Adds 7 to your attack
(if: $sword is 3 or $sword is 4)[
**NEW**[[Attack Upgrade 1]](200 dollars)Adds 10 to your attack
**NEW**[[Attack Upgrade 2]](500 dollars)Adds 20 to your attack
]
[[Back|Armory]]
]
(display:"STATS")(if: $money>= 50)[
(if: $hplevel is 1)[
You have purchased Health Upgrade 1
Your max HP is now 50
[[Back|Buy]]
(set: $hp to 50)
(set: $money to $money - 50)
(set: $hplevel to 2)]
(else:)[
You have already purchased this!
[[Back|Buy]]
]]
(else:)[
You don't have enough money!
[[Back|Buy]]
]
(display:"STATS")(if:$sword is 2)[
You have already purchased the steel sword!
[[Back|Buy]]]
(if:$money<50)[
You don't have enough money!
[[Back|Buy]]]
(if: $money>= 50 and $sword is 1)[
You have purchased *Steel Sword*
Attack is now 10!
[[Back|Buy]]
(set: $money to $money - 50)
(set: $sword to 2)
]
(display:"STATS")(font: "Raleway-Dots;font-size:100%")[(if:$sword is 1)[3](if:$sword is 2)[10](if:$sword is 3)[30](if:$sword is 4)[40](if:$sword is 5)[60](if:$sword is 0)[0]
]
(if:$money>=10)[You take your money out, you bet 10 dollars.
(set: $money to $money - 10)
[[Even?|Even10]]
or
[[Odd?|Odd10]]
money: $$money
]
(else:)[You don't have enough money!
[[Back to Bar|Enter the Bar]]
](if:$money>=20)[You take your money out, you bet 20 dollars.
(set: $money to $money - 20)
[[Even?|Even20]]
or
[[Odd?|Odd20]]
money: $$money
]
(else:)[You don't have enough money!
[[Back to Bar|Enter the Bar]]
](if:$money>=30)[You take your money out, you bet 30 dollars.
(set: $money to $money - 30)
[[Even?|Even30]]
or
[[Odd?|Odd30]]
money: $$money
]
(else:)[You don't have enough money!
[[Back to Bar|Enter the Bar]]
](if:$money>=50)[You take your money out, you bet 50 dollars.
(set: $money to $money - 50)
[[Even?|Even50]]
or
[[Odd?|Odd50]]
money: $$money
]
(else:)[You don't have enough money!
[[Back to Bar|Enter the Bar]]
](if:$money>=100)[You take your money out, you bet 100 dollars.
(set: $money to $money - 100)
[[Even?|Even100]]
or
[[Odd?|Odd100]]
money: $$money
]
(else:)[You don't have enough money!
[[Back to Bar|Enter the Bar]]
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 2 or $dice is 4 or $dice is 6)[Congratulations! You receive 20 dollars
[[Go Back|dice]]
(set: $money to $money+ 20) money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
]
(set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 1 or $dice is 3 or $dice is 5)[Congratulations! You receive 20 dollars
[[Go Back|dice]]
(set: $money to $money+ 20)
money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 2 or $dice is 4 or $dice is 6)[Congratulations! You receive 40 dollars
[[Go Back|dice]]
(set: $money to $money+ 40) money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 1 or $dice is 3 or $dice is 5)[Congratulations! You receive 40 dollars
[[Go Back|dice]]
(set: $money to $money+ 40)
money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 2 or $dice is 4 or $dice is 6)[Congratulations! You receive 60 dollars
[[Go Back|dice]]
(set: $money to $money+ 60) money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 1 or $dice is 3 or $dice is 5)[Congratulations! You receive 60 dollars
[[Go Back|dice]]
(set: $money to $money+ 60)
money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 2 or $dice is 4 or $dice is 6)[Congratulations! You receive 100 dollars
[[Go Back|dice]]
(set: $money to $money+ 100) money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 1 or $dice is 3 or $dice is 5)[Congratulations! You receive 100 dollars
[[Go Back|dice]]
(set: $money to $money+ 100)
money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 2 or $dice is 4 or $dice is 6)[Congratulations! You receive 200 dollars
[[Go Back|dice]]
(set: $money to $money+ 200) money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
](set: $dice to (random:1,6))
You roll, the number is $dice.
(if: $dice is 1 or $dice is 3 or $dice is 5)[Congratulations! You receive 200 dollars
[[Go Back|dice]]
(set: $money to $money+ 200)
money=$$money]
(else:)[Sorry, try again!
[[Go Back|dice]]
money=$$money
]Each step you take in Edophile, you may encounter a defender of the king's castle.
Enemies are separated by tier.
LOW-TIER ENEMIES
1. Soldier
2. Warrior
HIGH-TIER ENEMIES
1. Commander
2. Assassin
It may be wise for you to develop your strength and health attributes before taking on King Veile and his high-tier enemies, he is an extremely powerful foe, and will test you.
I see you have received a [[map|map1]] to Edophile.
Once in the wild, you will be able to see your location and direction by consulting this map.
You'll find it at the bottom of your STATS
[[Thank Monk|LastMonk]]
(set:$characterloc to "E61")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
**Acquired Pulse**(set:$pulse to $pulse+1)
[[Move Right|E62]]
[[Move Down|E51]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
X O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E62")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E63]]
[[Move Left|E61]]
[[Move Down|E52]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P X O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E63")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E64]]
[[Move Left|E62]]
[[Move Down|safehaven5]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O X O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E64")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E65]]
[[Move Left|E63]]
[[Move Down|E54]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O X O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E65")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E66]]
[[Move Left|E64]]
[[Move Down|E55]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O X O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E66")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|KV]]
[[Move Left|E65]]
[[Move Down|E56]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O X K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "KV")
You peer up.
King Veile's Castle Stands before you
It's dark..
Its stone is cold...
It begins to rain...
[[Move Right|E68]]
[[Move Left|E66]]
[[Move Into Kings Castle|KINGS CASTLE]]
[[Move Down|E57]]
(set: $fight to 0)
(display:"STATS")
MAP
EDOPHILE
P O O O O O X O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E68")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E69]]
[[Move Left|KV]]
[[Move Down|E58]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K X O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E69")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E70]]
[[Move Left|E68]]
[[Move Down|E59]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O X O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E51")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E52]]
[[Move Up|E61]]
[[Move Down|E31]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
X O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E52")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|safehaven5]]
[[Move Left|E51]]
[[Move Up|E62]]
[[Move Down|E32]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O X S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's TownYou come to a small shack
It has a bed.
It is warm
It is a safe haven!
(set: $safehavenloc to "safehaven5")
You rest.
*hp refilled*
[[Move Left|E52]]
[[Move Right|E54]]
[[Move Up|E63]]
[[Move Down|E33]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O X O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E54")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E55]]
[[Move Left|safehaven5]]
[[Move Up|E64]]
[[Move Down|E34]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S X O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E55")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E56]]
[[Move Left|E54]]
[[Move Up|E65]]
[[Move Down|E35]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O X O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E56")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E57]]
[[Move Left|E55]]
[[Move Up|E66]]
[[Move Down|E36]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O X O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E57")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E58]]
[[Move Left|E56]]
[[Move Up|KV]]
[[Move Down|safehaven3]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O X O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E58")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E59]]
[[Move Left|E57]]
[[Move Up|E68]]
[[Move Down|E38]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O X O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E70")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E69]]
[[Move Down|E60]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O X
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E59")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E58]]
[[Move Right|E60]]
[[Move Up|E69]]
[[Move Down|E39]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O X O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(if:$sword is 2 or $sword is 1)[At the edges of Edophile, there appears to be something glowing...
It is encapsulated in a glowing rock
The glows matches your pulse.
It beats strongly
[[continue|findsword]]]
(else:)[
You wield the powerful Sword of Edophile.
It glows in your hand.
**New** Attributes Added in Armory!
[[Move Right|E32]]
[[Move Up|E51]]
[[Move Down|E11]]
(display:"STATS")
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? X O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town
](set:$characterloc to "E32")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E33]]
[[Move Left|E31]]
[[Move Up|E52]]
[[Move Down|E12]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? X O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E33")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E34]]
[[Move Left|E32]]
[[Move Up|safehaven5]]
[[Move Down|E13]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O X O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E34")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E35]]
[[Move Left|E33]]
[[Move Up|E54]]
[[Move Down|E14]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O X O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E35")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E36]]
[[Move Left|E34]]
[[Move Up|E55]]
[[Move Down|safehaven1]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O X O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E36")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|safehaven3]]
[[Move Left|E35]]
[[Move Up|E56]]
[[Move Down|E16]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O X S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's TownYou come to a small shack
It has a bed.
It is warm
It is a safe haven!
(set: $safehavenloc to "safehaven3")
You rest.
*hp refilled*
[[Move Left|E36]]
[[Move Right|E38]]
[[Move Up|E57]]
[[Move Down|E17]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O X O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town
(set:$characterloc to "E38")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E39]]
[[Move Left|safehaven3]]
[[Move Up|E58]]
[[Move Down|E18]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S X O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E60")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E59]]
[[Move Up|E70]]
[[Move Down|E40]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O X
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E11")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E12]]
[[Move Up|E31]]
[[Move Down|E1]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
X O O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E12")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E11]]
[[Move Right|E13]]
[[Move Up|E32]]
[[Move Down|E2]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O X O O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E13")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E12]]
[[Move Right|E14]]
[[Move Up|E33]]
[[Move Down|E3]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O X O S O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E14")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E13]]
[[Move Right|safehaven1]]
[[Move Up|E34]]
[[Move Down|E4]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O X S O O O O O
O O O O O H O O O O
Hero's TownYou come to a small shack
It has a bed.
It is warm
It is a safe haven!
(set: $safehavenloc to "safehaven1")
You rest.
*hp refilled*
[[Move Left|E14]]
[[Move Right|E16]]
[[Move Down|E5]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O X O O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E16")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|safehaven1]]
[[Move Right|E17]]
[[Move Up|E36]]
[[Move Down|Edophile Start]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S X O O O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E17")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E16]]
[[Move Right|E18]]
[[Move Up|safehaven3]]
[[Move Down|E7]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O X O O O
O O O O O H O O O O
Hero's Town
(set:$characterloc to "E18")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E17]]
[[Move Right|E19]]
[[Move Up|E38]]
[[Move Down|E8]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O X O O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E1")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E2]]
[[Move Up|E11]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
X O O O O H O O O O
Hero's Town
(set:$characterloc to "E2")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E1]]
[[Move Right|E3]]
[[Move Up|E12]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O X O O O H O O O O
Hero's Town
(set:$characterloc to "E3")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E2]]
[[Move Right|E4]]
[[Move Up|E13]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O X O O H O O O O
Hero's Town
(set:$characterloc to "E4")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E3]]
[[Move Right|E5]]
[[Move Up|E14]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O X O H O O O O
Hero's Town
(set:$characterloc to "E5")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E4]]
[[Move Right|Edophile Start]]
[[Move Up|safehaven1]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O X H O O O O
Hero's Town
(set:$characterloc to "E7")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|Edophile Start]]
[[Move Right|E8]]
[[Move Up|E17]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H X O O O
Hero's Town
(set:$characterloc to "E8")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E7]]
[[Move Right|E9]]
[[Move Up|E18]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O X O O
Hero's Town
(set:$characterloc to "E10")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E9]]
[[Move Up|E20]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O O X
Hero's Town
(set:$characterloc to "E9")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E8]]
[[Move Right|E10]]
[[Move Up|E19]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O H O O X O
Hero's Town
(set:$characterloc to "E20")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E19]]
[[Move Up|E40]]
[[Move Down|E10]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O X
O O O O O H O O O O
Hero's Town(set:$characterloc to "E19")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E18]]
[[Move Right|E20]]
[[Move Up|E39]]
[[Move Down|E9]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O X O
O O O O O H O O O O
Hero's Town(set:$characterloc to "E40")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
**Acquired Pulse**(set:$pulse to $pulse+1)
[[Move Left|E39]]
[[Move Up|E60]]
[[Move Down|E20]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O X
O O O O S O O O O O
O O O O O H O O O O
Hero's Town
(set:$characterloc to "E39")
(set:$enemylevel to 1)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Right|E40]]
[[Move Left|E38]]
[[Move Up|E59]]
[[Move Down|E19]]
(set: $fight to 0)
]
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O X P
O O O O S O O O O O
O O O O O H O O O O
Hero's Town(display: "Edophile Enemies")
(display: "Enemy Info")
[[Attack|Attack Loop]]
[[Run Away|Flee]]
You swing!
(set: $swing to (random:1,6))
(if:$swing>2)[
(if:$sword is 1)[The iron sword hits weakly! Enemy hp-3(set: $enemy's hp to $enemy's hp-3)]
(if:$sword is 2)[The steel sword hits strongly! Enemy hp-10(set: $enemy's hp to $enemy's hp-10)
(print:$enemy's name) hp is (print:$enemy's hp)]
(if:$sword is 3)[The Sword of Edophile is devastating! Enemy hp-30(set:$enemy's hp to $enemy's hp-30)
(print:$enemy's name) hp is (print:$enemy's hp)]
(if:$sword is 4)[The Sword of Edophile is devastating! Enemy hp-40(set:$enemy's hp to $enemy's hp-40)
(print:$enemy's name) hp is (print:$enemy's hp)]
(if:$sword is 5)[The Sword of Edophile is devastating! Enemy hp-60(set:$enemy's hp to $enemy's hp-60)
(print:$enemy's name) hp is (print:$enemy's hp)]
]
(else:)[You missed!]
(if: $enemy's hp <=0) [(print: $enemy's name) has been killed!
Picked up (print:$enemy's mon) dollars! (set:$money to $money+ $enemy's mon)
(set: $fight to 1)
(link-goto: "Return", $characterloc)]
(else:)[
(display: "Enemy Info")
(print: $enemy's name) Attacks!
(if: $swing is 1 or $swing is 3 or $swing is 5)[
(display:"Attack Hits")]
(else:)[
Enemy Misses!
[[Attack|Attack Loop]]
[[Run Away|Flee]]
]
]
(display:"STATS")
You flee from battle. Barely escaping.
(set: $fight to 0)
(link-goto: "Last Safe Haven", $safehavenloc)
Enemy: (print: $enemy's name)
Hp: (print: $enemy's hp){
(print: "New Enemy has Appeared!")
(set: $EdophileWarrior to (datamap: "name", "Warrior", "hp", 15, "atk", 5, "mon",20))
(set: $EdophileSoldier to (datamap: "name", "Soldier", "hp", 20, "atk", 5, "mon",20))
(set: $EdophileCommander to (datamap: "name", "Commander", "hp", 150, "atk", 10,"mon",50))
(set: $EdophileAssassin to (datamap: "name", "Assassin", "hp", 150, "atk", 10, "mon", 80))
(if: $enemylevel is 0)[
(set: $enemy to (either: $EdophileWarrior, $EdophileSoldier))]
(else:)[
(set: $enemy to (either: $EdophileCommander, $EdophileAssassin))]
}(if: $money>= 100)[
(if:$hplevel is 3)[You have already purchased this!
[[Back|Buy]]]
(if: $hplevel is 2)[
You have purchased Health Upgrade 2
Your max HP is now 100
[[Back|Buy]]
(set: $hp to 100)
(set: $money to $money - 100)
(set: $hplevel to 3)]
(if:$hplevel is 1)[You cannot purchase Health Upgrade 2 until you upgrade to 1.
[[Back|Buy]]]
]
(else:)[You don't have enough money!
[[Back|Buy]]
]
(display:"STATS")Attack Hits.
$myname hp: hp-(print: $enemy's atk)
(set:$hp to $hp- $enemy's atk)
(if:$hp>0)[
[[Attack|Attack Loop]]
[[Run Away|Flee]]
]
(else:)[
(if: $sword<=2)[
Maybe there is a stronger sword... A pulse calls you towards the **East** of Edophile]
You have been defeated.
[[Revive?|Hero's Town]]](if:$sword is 0)[
You see that you are defenseless
Edophile is teetering with dangerous enemies
You cannot trek forward, yet...
You turn back.
[[Hero's Town]]
]
(if:$sword>=1)[
You see King Veile's castle in the distance.
Edophile is teetering with dangerous enemies
Have you gone to the Academy? Valuable lessons are learned from there.
Have you gone to the Armory? Valuable items are gained from there.
Proceed?
[[Yes!|Edophile Start]]
[[No|Hero's Town]]
]You thank monk Juan Raphael.
So, it seems you will have to make yourself stronger to face the King...
*Better Swords give stronger attack power*
*Health Upgrades give greater hp*
*In Edophile, follow the map in your stats to King Veile*
*You will encounter higher tier enemies as you get closer to King Veile*
*Money can be made quickly through Dice at the bar*
*Can be lost quickly, too....*
*Enemies will drop money, too*
*Higher Ranked Enemies will drop larger amounts of money!*
*The armory has many supplies...*
[[continue|East2]]
(set: $academyfin to 1)
You are at the entrance of Edophile
(set:$characterloc to "Edophile Start")
(set:$enemylevel to 0)
(if: $fight is 0)[
(set: $combatRand to (random: 1,5))
(if: $combatRand >= 3)[(display: "Combat Start")]
(else:)[Nothing appears to be here. You are safe. (set: $fight to 2)]
]
(else:)[Nothing appears to be here. You are safe.
(set: $fight to 2)]
(if: $fight is 2)[
[[Move Left|E5]]
[[Move Right|E7]]
[[Move Up|E16]]
[[Hero's Town]]
(set: $fight to 0)
]
(set: $safehavenloc to "Hero's Town")
(display:"STATS")
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O X O O O O
Hero's Town
You place your hands on the rock
Encapsulated in the rock is a sword...
The Sword...
The Sword of Edophile.
[[continue|breaksword]]
You touch the rock.
The pulse inside your veins focuses in your fingers
A burst of energy emits through you
The rock breaks!
*Sword of Edophile acquired (Attack+20)*
[[Return|E31]]
(set: $sword to 3)Are you sure you want to proceed?
Once you go in, there is no going back
[[CONTINUE|KV1]]
[[Go Back|KV]](set:$characterloc to "KV1")
**LEVEL1**-LEVEL2-LEVEL3-LEVEL4-LEVEL5-KING VEILE
(if: $fight is 0)[
(display: "Combat Start")
[[PULSE|Pulse Regular]]
]
(else:)[
[[Level 2|KV2]]
(set: $fight to 0)]
(display:"STATS")
(set:$characterloc to "KV2")
LEVEL1-**LEVEL2**-LEVEL3-LEVEL4-LEVEL5-KING VEILE
(if: $fight is 0)[
(display: "Combat Start")
[[PULSE|Pulse Regular]]
]
(else:)[
[[Level 3|KV3]]
(set: $fight to 0)]
(display:"STATS")(set:$characterloc to "KV3")
LEVEL1-LEVEL2-**LEVEL3**-LEVEL4-LEVEL5-KING VEILE
(if: $fight is 0)[
(display: "Combat Start")
[[PULSE|Pulse Regular]]
]
(else:)[
[[Level 4|KV4]]
(set: $fight to 0)]
(display:"STATS")(set:$characterloc to "KV4")
LEVEL1-LEVEL2-LEVEL3-**LEVEL4**-LEVEL5-KING VEILE
(if: $fight is 0)[
(display: "Combat Start")
[[PULSE|Pulse Regular]]
]
(else:)[
[[Level 5|KV5]]
(set: $fight to 0)]
(display:"STATS")(set:$characterloc to "KV5")
LEVEL1-LEVEL2-LEVEL3-LEVEL4-**LEVEL5**-KING VEILE
(if: $fight is 0)[
(display: "Combat Start")
[[PULSE|Pulse Regular]]
]
(else:)[
[[KING VEILE]]
(set: $fight to 0)]
(display:"STATS")You burst through the doors
A grotesque, twisted figure sits at the throne.
The mouth is crooked to a permanent smile-- the corners shouldn't rise that high
The eyes are dark, and a passive grey covers them...
"Ah, $myname, so you are here."
You are unwavered..
Your pulse begins to beat again...
He whispers, "You are a fool for coming here, $myname. You are a fool.
I fought to the castle.
I fought to the King.
But this power doesn't escape me..."
...*What does he mean?*
[[continue|KV Prebattle]]
(display: "KV Start")(display: "King Enemy")
(display: "King Info")
[[Attack|Attack Loop1]]
[[PULSE|Pulse]]
(display:"STATS")
(if:$pulse>0)[
$myname uses pulse!
All HP Restored
Sword of Edophile glows on fire!(2x Damage for 4 turns)
(set: $pulse to $pulse-1)
[[Attack|Attack Loop1]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display: "STATS")
(set: $pulsecount to 4)
]
(else:)[
You don't have any pulses
[[Attack|Attack Loop1]]]You swing!
(set: $swing to (random:1,6))
(if:$swing>2)[
(if:$sword is 2)[The steel sword hits, but weakly. King Veile hp-10(set: $king's hp to $king's hp-10)]
(if:$sword is 3)[The Sword of Edophile is devastating!
(if: $pulsecount is 0)[King Veile hp-30(set:$king's hp to $king's hp-30)]
(if: $pulsecount is 1)[King Veile hp-60!(set:$king's hp to $king's hp-60)
The sword dims...
(set:$pulsecount to $pulsecount-1)]
(if: $pulsecount is 4 or $pulsecount is 3 or $pulsecount is 2)[King Veile hp-60!(set:$king's hp to $king's hp-60)
The sword glows!
(set:$pulsecount to $pulsecount-1)]
]
(if:$sword is 4)[The Sword of Edophile is devastating!
(if: $pulsecount is 0)[King Veile hp-40(set:$king's hp to $king's hp-40)]
(if: $pulsecount is 1)[King Veile hp-80!(set:$king's hp to $king's hp-80)
The sword dims...
(set:$pulsecount to $pulsecount-1)]
(if: $pulsecount is 4 or $pulsecount is 3 or $pulsecount is 2)[King Veile hp-80!(set:$king's hp to $king's hp-80)
The sword glows!
(set:$pulsecount to $pulsecount-1)]
]
(if:$sword is 5)[The Sword of Edophile is devastating!
(if: $pulsecount is 0)[King Veile hp-60(set:$king's hp to $king's hp-60)]
(if: $pulsecount is 1)[King Veile hp-120!(set:$king's hp to $king's hp-120)
The sword dims...
(set:$pulsecount to $pulsecount-1)]
(if: $pulsecount is 4 or $pulsecount is 3 or $pulsecount is 2)[King Veile hp-120!(set:$king's hp to $king's hp-120)
The sword glows!
(set:$pulsecount to $pulsecount-1)]
]
]
(else:)[You missed!]
(if: $king's hp <=0) [
The sword digs deep
You can feel his pulse through your handle...
[[continue|KVDefeat]]
]
(else:)[
(display: "King Info")
(print: $king's name) Sets his Laser Pulse
(if: $swing is 1 or $swing is 3 or $swing is 5)[
(display:"Attack Hits1")]
(else:)[
King Veile Misses!
[[Attack|Attack Loop1]]
[[PULSE|Pulse]]
]
]
(display:"STATS")
You see the King's eyes fade with the pulse..
It seeps through your sword..
And you can feel the [[energy]](set: $random to (random:1,10))
(if: $random is 1)[The king's laser pulse drives through your heart.
Your pulse dims, and so does your heart.
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if: $random is 2)[Pulses from the King drive through the ground, the pulse shakes your knees and collapses them into hard ground.
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if: $random is 3)[You narrowly jump to the side of the King's Laser
Dodged.
The King follows with a second laser.
You feel the burning shot through your body.
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if: $random is 4)[The King fires a laser pulse, it contacts with your body
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if: $random is 5)[The King fires a laser pulse.
You capture it with your hands!
You attempt to send it back
It explodes!
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if: $random is 6)[The King fires a laser pulse.
You capture it with your hands!
You attempt to send it back
You successfully send it back]
(if: $random is 7)[The King fires a laser pulse.
You capture it with your hands!
You attempt to send it back
You successfully send it back]
(if: $random is 8)[You narrowly jump to the side of the King's Laser.
Dodged.]
(if: $random is 9)[You narrowly jump to the side of the King's Laser
Dodged.
The King follows with a second laser.
Dodged!]
(if: $random is 10)[The King sends a pulse.
You cannot escape.
$myname hp: hp-(print: $King's atk)
(set:$hp to $hp- $King's atk)]
(if:$hp>0)[
[[Attack|Attack Loop1]]
]
(else:)[
You have been defeated.
The King stares over your body.
He laughs
In the distance, the village is destroyed by the King's men.
He does not deem them worthy anymore.
DEFEAT
[[Continue?|KV]]
(set:$pulse to 5)]Enemy: (print: $king's name)
Hp: (print: $king's hp)
{
(print: "King Veile Watches You")
(set: $King to (datamap: "name", "King Veile", "hp", 300, "atk", 20))
(set: $king to $King)
}"THE TOWN HAS TRICKED YOU.
You do not understand, and nor will you ever.
I will keep the power. I will keep the pulse"
You can see the pulses of blood seeping through the creature's veins.
"I give what the village needs.
And you, $myname, are not what Hero's town needs."
The creature's eyes begin to pulse!!!
The same pulse you wield...
[[Begin Battle|KV Battle]]
you can feel the [[power]]It is [[immense]] The pulse is uncontrollable, and it beats stronger than ever.
You stare at the ghastly, white King Veile.
"Please, don't do this."
"You do not know what will happen if you end me."
You hold the Sword of Edophile. And it turns hot white from the incredible power of the beating pulse.
What do you do?
[[Kill King Veile]]
[[Save King Veile]]With one swift stroke, the King is gone.
And a new King steps in his place.
So this is what he meant.
Your eyes darken.
You see [[blackness]]
With an outstretched hand, you send a small amount of pulse back to the king.
He is [[revived]]The blackness causes you [[rage]]The rage causes [[destruction]]
You turn to the window and you see Edophile in the distance.
How small of a village it truly is...
[[Burn the Village|Burn]]
[[Save the Village|Save]]One pulse from your throne, and the village is flattened.
The homes are burned.
The crops are destroyed.
The people are gone.
All hail King $myname.
**Conquered**
Developed by: Andrew Koo
UNC COMP 380H
Spring 2015
Hah. The thought immediately vanishes from your mind.
One pulse from your throne, and the village is flattened.
The homes are burned.
The crops are destroyed.
The people are gone.
All hail King $myname.
**Conquered**
Developed by: Andrew Koo
UNC COMP 380H
Spring 2015
You watch the king [[cautiously|intensely]]The eyes of Veile begin to clear.
His hardened skin, [[smoothens]]
The creature slowly becomes human again!
"What..
what has happened?" Veile murmurs
He looks at you,
and he realizes his fault,
he realizes the pain he has caused,
he begins to weep.
The power is too [[too much|much]].
You take Veile and bring him to the Village
*Enter Hero's Town*
The people are weary, tired, gaze with grey eyes.
The people catch sight of Veile and wimper
They are perplexed
The town surrounds you wearily.
"People of Hero's Town!"
"The power that pulses through this town is of darkness,
It seeps through this village and through Edophile."
"It is of evil"
"The man before you was held captive by this power
I do not intend to do the same."
[[continue|end]]And with that,
you begin to call the pulses of the town,
the pulses of Edophile,
the pulses of yourself.
The pulses travel visibly through your veins,
and people stare in awe.
They seep and pulse away from the buildings,
the sky
the fountains
the people
[[continue|end1]]You stand in the middle of the town's brick-layed square.
The town's fountain gushes with glowing water.
The mood is joyful..
The conversation amongst the town's denizens and shop owners can be heard.
It bursts of happiness, excitement and gratefulness,
A carolina blue sky, and lazy white clouds hover above.
In the distance, the castle crumbles apart.
There is no more king.
Only a hero,
$myname.
**Conquered**
Developed by: Andrew Koo
UNC COMP 380H
Spring 2015"One Last thing.." He says.
"The Pulse,
I do not know what it does...
but I know it is of importance..."
No one knows the exact power of it
*What does it do?...*
[[Thank monk|MapDirections]](if: $attack1 is 1 or $money <200)[
(if:$attack1 is 1)[
You have already purchased this!
[[Back|Buy]]]
(else:)[
You don't have enough money!]
]
(if: $money>= 200 and $attack1 is 0)[
You have purchased Attack Upgrade 1
*Attack+10!*
[[Back|Buy]]
(set: $sword to 4)
(set: $money to $money - 200)
(set: $attack1 to 1)]
(display:"STATS")(if:$attack1 is 1 and $money>=500)[
You have purchased Attack Upgrade 2
*Attack+20!*
[[Back|Buy]]
(set: $sword to 5)
(set: $money to $money - 500)
(set: $attack1 to 2)
]
(elseif:$attack1 is 0)[
Attack Upgrade 1 must first be purchased
[[Back|Buy]]]
(elseif:$attack1 is 2)[
You have already purchased this!
[[Back|Buy]]]
(else:)[
You do not have enough money to buy this
[[Back|Buy]]
]
(if:$pulse>0)[
$myname uses pulse!
All HP Restored
(set: $pulse to $pulse-1)
[[Attack|Attack Loop]]
(if:$hplevel is 1)[(set: $hp to 10)]
(if:$hplevel is 2)[(set: $hp to 50)]
(if:$hplevel is 3)[(set: $hp to 100)]
(display: "STATS")
]
(else:)[
You don't have any pulses
[[Attack|Attack Loop]]](font: "Raleway-Dots;font-size:70%")[
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O X O O O O
Hero's Town
]
[[Back|yes]]
(font: "Raleway-Dots;font-size:70%")[
MAP
EDOPHILE
P O O O O O K O O O
O O S O O O O O O O
? O O O O O S O O P
O O O O S O O O O O
O O O O O X O O O O
Hero's Town
]
[[Back|fighting practice]]<img width="590" height="434" title="Conquered" alt="" src="data:image/jpeg;base64,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" />
(display:"Start Image")
[[Wake Up|The Beginning]]